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Hi, everyone; I'm tarah, otherwise known as lobst. I've drawn a few comics that people have seemed to enjoy, and programmed a game demo that won 10th-place in a 140+ entry game jam despite having no sound. My ability to finish any individual project has been stymied by mental health problems for over a year, but I've been seeking treatment and making progress. I've also been streaming videogames on weekends. Watch this space!

lobstworks.com/
lobst.itch.io/

Finally finished 2.0 content late last night; while outfitting myself for The Ultimate Weapon I discovered I'd autoequipped this earring, the "I am no longer asking" ratchet for Square-Enix's desire to level me up to 80

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I died three times in the ladder climb/platforming challenge leading up to Jeff and zero times to Jeff himself. The section still felt tense the whole way through, so I'd say it -- unlike the way ladders and jumping work in this -- was designed well twitter.com/lobst/status/14397

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(the USB device in question is an Avermedia Live Gamer Mini, which seems capable enough for what I need it to do; all future game footage on this account will likely come from it)

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I put some time today into determining if my media PC could handle recording/streaming 720p60 video from USB, so far the answer is no; in OBS on Linux it encounters an annoying hitch every few seconds. Frustrating, but I'm glad I can enlist my laptop for this task instead

Here's the look I've got at the moment, also. I haven't checked the entire selection yet, and I'm saving my money for properties and crucial upgrades

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Additionally, when you complete an activity its designated section of the city is now Saint-controlled and free of rival gangs. Great if you want to complete a checklist, but it has the side-effect of making the open world in this crime game less chaotic the more you play

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Finish an activity and it's greyed out; do the activity again and it'll provide the same general experience alongside a small amount of cash and respect; no bonuses for doing well, no high scores recorded (not even locally so you can compete with yourself)

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I still can't figure out why some minigames automatically kick you out the instant you reach the objective. It happens even in activities like Insurance Fraud where there are no activity-specific assets and the objective is a score you need to reach before the timer's up

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I still haven't played Deltarune Chapter 1, but I figure enough time's passed since Undertale that I can (and should) knock that out at some point

Success, the party only completely died once; now to extensively wiki-survey Garuda before launching into the battle myself

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Last time I left it I was parked before Garuda and too anxious to go in. Jumping into the middle-deep end with Dzemael Darkhold before I do a dedicated boss fight, here's hoping I'm not too rusty

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Celebrated my newfound free time today by giving an hour of it to the demo for Sephonie. It seems like a fun 3D platformer about navigating natural spaces that don't feel designed for humans, and it has great writing; I'll be getting the full game for sure

Just spent the night banging out the final few dozen lessons in WaniKani and set my subscription to end in October. My review queue is still sizable, but it's filled either with post-level-30 terms (less common in the wild) or stragglers I'm best off memorizing in context

I was expecting the game (as a self-insert power fantasy) to go into a much more meta/self-critical direction than it actually went, though I suppose it'd have resulted in a ton of unsatisfied customers. It's an EA game, I wonder if the story was focus-tested and workshopped

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Finishing up watching supergreatfriend's playthrough of Noctropolis, I'd personally call it a clunky adventure game with an ill-informed story and (despite those faults) a ton of genuine craft behind it. He's great at giving games like these the time to speak for themselves

When Nitro Rad announced his series of videos covering the Jimmy Neutron tie-in games I gasped in excitement, despite myself having never heard of said games and really disliking just about every element of the cartoon they're based on

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*is recommended a video series that covers lesser-known/"bad" games* Hell yeah! Oh wait. Does the host seem to love the games they play, do they attempt to find the good in these multifaceted works, or do they just want an easy target to ridicule/something to talk over

The catch-up is crucial for making this work, it's somewhat embarrassing having gone through lessons for *checks* 93.21% of all Joyo kanji learned by an average Japanese ninth grader, yet not being able to parse the dialogue in your average Doraemon episode

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