Hi, everyone; I'm tarah, otherwise known as lobst. I've drawn a few comics that people have seemed to enjoy, and programmed a game demo that won 10th-place in a 140+ entry game jam despite having no sound. My ability to finish any individual project has been stymied by mental health problems for over a year, but I've been seeking treatment and making progress. I've also been streaming videogames on weekends. Watch this space!
Finally finished 2.0 content late last night; while outfitting myself for The Ultimate Weapon I discovered I'd autoequipped this earring, the "I am no longer asking" ratchet for Square-Enix's desire to level me up to 80
I died three times in the ladder climb/platforming challenge leading up to Jeff and zero times to Jeff himself. The section still felt tense the whole way through, so I'd say it -- unlike the way ladders and jumping work in this -- was designed well https://twitter.com/lobst/status/1439730065311367169
(the USB device in question is an Avermedia Live Gamer Mini, which seems capable enough for what I need it to do; all future game footage on this account will likely come from it)
Here's the look I've got at the moment, also. I haven't checked the entire selection yet, and I'm saving my money for properties and crucial upgrades
Additionally, when you complete an activity its designated section of the city is now Saint-controlled and free of rival gangs. Great if you want to complete a checklist, but it has the side-effect of making the open world in this crime game less chaotic the more you play
Finish an activity and it's greyed out; do the activity again and it'll provide the same general experience alongside a small amount of cash and respect; no bonuses for doing well, no high scores recorded (not even locally so you can compete with yourself)
I still can't figure out why some minigames automatically kick you out the instant you reach the objective. It happens even in activities like Insurance Fraud where there are no activity-specific assets and the objective is a score you need to reach before the timer's up
Success, the party only completely died once; now to extensively wiki-survey Garuda before launching into the battle myself
Last time I left it I was parked before Garuda and too anxious to go in. Jumping into the middle-deep end with Dzemael Darkhold before I do a dedicated boss fight, here's hoping I'm not too rusty
I was expecting the game (as a self-insert power fantasy) to go into a much more meta/self-critical direction than it actually went, though I suppose it'd have resulted in a ton of unsatisfied customers. It's an EA game, I wonder if the story was focus-tested and workshopped
When Nitro Rad announced his series of videos covering the Jimmy Neutron tie-in games I gasped in excitement, despite myself having never heard of said games and really disliking just about every element of the cartoon they're based on
The catch-up is crucial for making this work, it's somewhat embarrassing having gone through lessons for *checks* 93.21% of all Joyo kanji learned by an average Japanese ninth grader, yet not being able to parse the dialogue in your average Doraemon episode
Artist, writer, trans leftist, highly anxious, tries anyway; public posts crosspost to Twitter. Partner to @phenokage
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