Xenoblade Chronicles 3D makes a good argument for design overriding hardware limitations. The New 3DS normally puts out PSP-quality graphics, yet it's capable of rendering massive open-world naturalistic environments full of moving structures, and realistic human characters capable of emoting through polygonal deformation.

It's less than ideal, obviously; it looks clunky, but it can be done. How do we have developers complaining about not being able to realize their vision on the Switch? 🔸

Xenoblade 3D (spoilers) 

Xenoblade 3D (spoilers) 

Xenoblade 3D 

Xenoblade 3D, ranting about graphics 

Xenoblade Chronicles 3D (mild Prison Tower spoilers) 

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Xenoblade Chronicles 3D (mild spoiler) 

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Xenoblade Chronicles 3D (mild spoiler) 

Xenoblade Chronicles 3D 

Xenoblade Chronicles 3D, utter sacrilege 

Xenoblade Chronicles 3D, Fallen Arm spoilers 

Xenoblade Chronicles 3D 

Xenoblade Chronicles 3D, late-game spoilers 

Xenoblade Chronicles 3D, late-game spoilers 

Xenoblade Chronicles 3D, late-game spoilers 

Xenoblade Chronicles 3D, late-game spoilers 

Xenoblade Chronicles 3D, other portable RPGs 

Xenoblade Chronicles 3D, endgame mega-spoiler 

Xenoblade Chronicles 3D, endgame mega-spoiler 

I'm nowhere near starting an actual playthrough of Xenoblade 2 (I just finished XC1 last night), but I loaded my old save to scout interiors for texturing research, and this town theme had me tearing up during gameplay. It's schmaltzy and I love it🔸 youtube.com/watch?v=df3EuehvvN

Xenoblade Chronicles 3D postgame thoughts (no spoilers) 

Xenoblade Chronicles 3D postgame thoughts (no spoilers) 

Xenoblade Chronicles 2, Chapter 1 

Xenoblade Chronicles 2, Chapter 1 

Xenoblade Chronicles 2 

Xenoblade Chronicles 2, Chapter 2 

Xenoblade Chronicles 2, Chapter 2 

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Xenoblade Chronicles 3D 

Xenoblade Chronicles 3D 

Xenoblade Chronicles 3D 

Xenoblade Chronicles 3D, Fallen Arm spoilers 

re: Xenoblade Chronicles 3D postgame thoughts (no spoilers) 

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