Xenoblade Chronicles 3D makes a good argument for design overriding hardware limitations. The New 3DS normally puts out PSP-quality graphics, yet it's capable of rendering massive open-world naturalistic environments full of moving structures, and realistic human characters capable of emoting through polygonal deformation.

It's less than ideal, obviously; it looks clunky, but it can be done. How do we have developers complaining about not being able to realize their vision on the Switch? 🔸

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