Outer Wilds: Echoes of the Eye (spoiler)
Tonight, my first session after visiting the Endless Canyon (and no other similar location) for the first time, I decided to try something radical: to remove the 22-minute timer by bringing the warp core to the Stranger. I assumed that it was expected due to the emphasis the DLC placed on itself being outside supernova radius, that time would continue post-nova into a longer era of lengthy dream exploration and potentially fatal risks. No such luck, though
Outer Wilds: Echoes of the Eye (base game spoiler)
I only felt comfortable trying it because 1) I consider just the act of picking up the warp core and not putting it back the game's canonical Good Ending, and 2) IMO, the player accepting finality is essential to the game's conclusion, I thought it'd be rad if you could do it as an optional way of removing some backtracking from the experience of solving the DLC's central mystery
Outer Wilds: Echoes of the Eye (final thoughts)
DLC's done, I know because I websearched it to ensure I didn't miss anything! I'm pretty proud that I was able to solve that last set of puzzles myself.
I'd say that despite its flaws it still elevates Outer Wilds as a whole, which is impressive considering the base game itself was already an all-timer for me. I like that the DLC found a new way to impress me with its sense of scale, too (something the base game had tons of fun toying with).
Outer Wilds: Echoes of the Eye (final final thoughts, spoilers)
I try not to anthropomorphize these aliens too much, but man, that owl-elk hanging out on the couch in the dark, that living ghost watching Mayberry RFD on the couch for 200,000+ years, "things were so much SIMPLER then," unconcerned with even the 20 other owl-elk outside their gated cliffside community, letting the universe end without revival just to get 20 extra minutes of reruns, nothing but contempt for that one specifically
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