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I'd like to have GDQ on in the background this entire week, so I'll be checking to see if it's possible to overlay it while I experiment with VR sculpting without my computer slowing to a crawl

Trip report, Steam's window overlay feature works marvelously, Kodon does not! Not with WMR controllers, at least (tools would break and put giant holes into the model in noise patterns), and what progress I did make couldn't be loaded in Blender or Kodon itself after export

I guess my thing now is volunteering video footage of bugs to help get VR software working properly, because I've done it twice so far! Hopefully it helps; despite the setbacks I had with Kodon I was able to get a decent little model going with what functionality was there

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