For the record, the polycount on this model is 3271 triangles and it completely owns, but has no moving facial geometry https://twitter.com/apogeeaardwolf/status/1078478955072516096
Updated roadmap! (The next step, "upload PC version with PC Standard shader", is a given.) The second list marks the feature-complete Quest model; end goal is to have a PC version that makes sensible use of the Excellent avatar budget (over 6X its current level of geometry)
@Lobst this is ridiculously well organized. you're doing such a good job with this model though, I was really impressed to see it this past weekend!
@HuskerFu Aw, thanks! That's super kind of you to say <3
@Lobst congratulations on your scrungled-tortoise disentanglement 🎉
@Lobst This looks really good! A rather unique species and you did a fantastic job bringing the model to life. A charming sona rendered chsrmingly!
@kjorteo Thank you for the kind words, they mean a lot to hear (^ ^;)
I'm OK calling this the final Quest diffuse texture; I decided to remake the eyes to (in addition to featuring the inset pupil you often find in fursuits) provide the energy I typically bring to a conversation