Last night I played a couple of online matches in Street Fighter V, discovering in the process that I still have to train myself out of the mindset of "Ah, fighting games! Where you enter the button combination, do the special move, and are rewarded with a handsome trophy"
I have a few other fighting games I'd also like to start getting good at, most of them also by Arc System Works, and I think none of them have rollback netcode at all~
In my first DBFZ multiplayer session, despite having to relearn the mechanics during my first couple matches, I was able to rank up from Saibaman to Earthling! It's the part I was born to play
In theory all you need to improve is a single other person (and I couldn't have asked for a better one in my live-in partner) but the skill gap is roughly even between the two of us and I'm OK with getting completely wrecked every now and then
Digimon Movie 2: Our War Game! (spoilers)
It's a shounen adventure story for small children but the ways it depicts aspects of late-'90s computer infrastructure, the modern life surrounding it, and the elements of magical realism that tie the two together, are packed with deliberate choices worthy of analysis
Also, it licensed Windows iconography with the intent of incorporating a BSoD into the story, which is in itself amazing to me
Digimon Movie 2: Our War Game!
Watched this last night (several months after watching Summer Wars, not knowing at the time that they share a director); it is absolutely wild to me that this piece of promotional merchandise for a toy series ended up being as good as it was, and outrageous that the only legal way of experiencing it in English is through a DVD release of a theatrical supercut that was originally packaged with an Angela Anaconda short
"So you say you're enjoying it, but would you recommend it?" Well, if you're able to overlook the hypersexualized design elements and weird script decisions there's a real *remembers any interaction involving Taokaka* No
I'm glad I'm doing this, also, because I completely glazed over whichever part of Continuum Shift recapped what Hakumen's whole deal is, which is an element I think goes a long way toward justifying the time-loop element of the overarcing story
This sort of thing seems to be a common hazard in the world of B- and C-tier anime-style games, or maybe it's just my imagination
If it ever continues (I'm fine with this being the end, and IMO the series seems to telegraph that it is too) I hope it includes more characters of color in non-service/sex-worker positions, I'd call that its biggest flaw to date
Rewatch of The Return complete, also; I love how it tells its own self-contained story, establishes Twin Peaks as a playground for the audience's imagination, and plays with expectations about the series' own inherently finite nature right up to the final fade-out
Apropos of absolutely nothing, Sheryl Lee just pours her guts out for the audience in Fire Walk With Me and it's a spectacle start-to-finish (especially amazing considering she was supposedly just hired to be The Body)
Vaguely unrelated, but I was checked out a few years back (even paid out of pocket, yeesh) and I don't appear to have ADHD; some coping strategies work, but I suspect it's because my symptoms intersect far more with the trauma-survivor section of the viral venn diagram
The slow limo drive struck me as unnecessary at first, but I now think it lets the viewer know that despite this season's penchant for shocking imagery it's not about to lapse into full-blown nihilism. Without this assurance the scenes afterward would be unbearably tense
Halfway through rewatching The Return, doing a much better job this time around interpreting the hardened criminal and the sleepwalking office worker as two different components of the same basic personality
Artist, writer, trans leftist, highly anxious, tries anyway; public posts crosspost to Twitter. Partner to @phenokage