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Hi, everyone; I'm tarah, otherwise known as lobst. I've drawn a few comics that people have seemed to enjoy, and programmed a game demo that won 10th-place in a 140+ entry game jam despite having no sound. My ability to finish any individual project has been stymied by mental health problems for over a year, but I've been seeking treatment and making progress. I've also been streaming videogames on weekends. Watch this space!

lobstworks.com/
lobst.itch.io/

Had to take a public-transit excursion yesterday in the heat; after the appointment I made it home, had a typical evening while thinking "Hey, that wasn't that bad," then when everyone else was asleep the gravity of my own bed was irresistible and unconquerable for ~11 hours

Glad Doraemon Story of Seasons had the language added in on PC, at least; it seems like it's rare for anime games especially to allow you to play without English text

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I'm an easy mark, if they want me to pay for a digital version of Shadow The Hedgehog (2005) I'll do it; they just have to make it available on modern hardware instead of leaving it where it is right now (in the garbage, where many say it belongs)

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I'm thinking now might be the time to sell the software contents of my Sonic Shelf, excepting the few items I wouldn't be able to properly experience on original hardware without the physical edition available at hand

Took two 3-hour naps yesterday (one at noon to make up for waking too early in the morning, another at 9PM to get over a splitting headache) and followed it up with a typical 7-hour sleep shift, I now feel present and powerful enough to bend an iron bar in half

I've sworn off any Nintendo product where a functioning Virtual Console marketplace on their current platform would render it irrelevant

People over at Square-Enix are so dazed hearing Bonnie Tyler's "I Need A Hero" on endless repeat they've forgotten their audience needs 4 Heroes (of Light)

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I like that JRPG announcements were dotted through the Square-Enix livestream like oases in a sprawling desert of third-person combat

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That conference also did a surprisingly great job of making a few of its shooters look like I'd have fun playing them. I still fire up both Mirror's Edge games for fun; any game having fast-paced first-person movement is a major draw for me

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After the disappointment of the recent wave of Crew 2 updates I'm looking forward to returning to Forza Horizon; it seems like those games are capable of adding content in ways that don't obscure what's already there

I firmly believe that last year's wave of Xbox game studio acquisitions was spurred from massive company-wide embarrassment over this box art specifically

The UploadVR showcase was pretty fun, aside from the part at the end of each trailer where I ask and am answered "will I be able to play this on the one headset I could afford"

None of this is meant to be negative against myself or the game, of course! I'll lose all day and night, I don't mind in the slightest; in the end I'm still pressing buttons while cool stuff happens onscreen (to me, usually)

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I tried Mission Mode to start learning fundamentals; it was helpful in finding out that while at this point I can pull off basic quarter-circle/Z-inputs in my sleep, if my brain is focused on hit-confirming into those moves my hand instantly forgets how to do the motions

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Warmed up the fighting-game muscle-memory yesterday by doing Arcade Mode in Xrd a few times; by the end I successfully made it to the point where the AI difficulty stayed on Normal. I expect this to transition smoothly into my utterly demolishing Strive (PC)'s online modes

Someone out there watched that trailer and went "yeah! YEAH! God damn, finally!" at some of those later moments, I'm sure

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I generally agree with the people who think Pokemon needs to become something greater than the experience you can consistently get from the mainline series right now, but Pal World seems like it's going to satisfy a very tiny portion of that audience and nothing more

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